eventually i released them far enough appart from eachother there was no problem, so one side of my based was guarded by a sandshark, another by a boneshark and another by a stalker. There was another time i tried releasing two different normally hostile fauna in the same area, and while they would not attack me, they DID attack eachother until one was dead. it was only later that i guessed what had actually occured. its possible if i had waited it out he would have become friendly again once the feeding effect wore off, but i paniced and killed him. but inversely it would appear that feeding a tamed stalker will toggle that same vairable (probably a simple boolean) to its oposite, in this case from tame to hostile. so that feeding a wild stalker will make it friendly for a while, until the effect wares off. i think it was because hand feeding a stalker "toggles" its agresive behavior from its default to the oposite for a while. i released it from containment and he was my friend for many in game days. I had a similar experience with a stalker in an ealier game. i did have to kill him eventually but that was a completely unrelated bug where suddenly he started attacking my base over and over again (but not me). he would swim around outside my base and keep the area clear of all those pesky peepers and other pretty fish. in fact it was exactly the opposite (and the flavor text for the continment unit supports this).įor a long time in EA i had a pet boneshark named fido that i raised from the egg. i dont think this is true, at least it never used to be (admittedly, i have not tried to confirm it since the release). It is possible that the Mesmer is the light that Paul was referring to.Frau Blücher a écrit :Yep, any hostile creature you release from containment will turn on you once you release them.During the Mesmer's hypnotic effect, in addition to the PDA, one can hear what appears to be the opening notes of White Zombie's Ratfinks, Suicide Tanks And Cannibal Girls that have been slowed down.When the cuttlefish gets close enough, it quickly launches tentacles out to ensnare the prey. The Mesmer's hunting strategy has some resemblance to the Cuttlefish, who use shimmering color patterns to distract their prey. An alternative way to break free is launching the Mesmer with the use of a Propulsion Cannon or a Repulsion Cannon. Both of these options may prove difficult for some players, because the effect of the hypnotism automatically makes the player gradually move closer as well as make the camera drift back to face directly at the creature if it is off center. The player can have a hard time breaking free from the Mesmer when it is using its hypnosis, and can only break free if they swim far enough backwards, or look away. Note that if a Mesmer is killed while using its hypnostisrissis on a creature or the player, its hypnosis will not cease, and will continue until the player runs out of oxygen, gets out of its pull, or is attacked. It will also use this as a hunting strategy to catch small fauna. It can also be seen using this behavior in self-defense against other larger fauna, fauna of the same size, or even against its own kind. If the Mesmer succeeds in attracting the player, it will attack by opening its body and thrusting its spiked tentacles towards the player, removing 35% of their health bar, then fleeing to avoid being struck. " It is your primary directive to swim closer to that beautiful creature. The Mesmer is capable of manipulating the player's mind, causing them to hear the PDA telling them to approach the Mesmer. These stalks surround its true toothless mouth. When attacking, the Mesmer's head opens up, revealing its soft, slimy body, and four pink stalks topped with sharp teeth. Its binocular eyes feature "~" shaped pupils, and yellow sclerae. Behind its head, right above and below, are two smaller blueish fins. Its head is bulky and speckled with white dots, ending with a teal maw. The Mesmer's body is ridged, shimmers purple, and ends in two small teal-coloured flippers in place of a tail, which it uses to paddle itself through the water. The patterns on these panels radiate and ripple when the creature is mesmerising its prey. The Mesmer is a small, colorful fish with three design patterns its four large skin panels are bluish-white, and are capable of emitting a green bioluminescent glow at night, with dark violet stripes, and are surrounded by a thin translucent blue film.
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